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Car design in blender
Car design in blender








Return to Object Mode, and apply a subsurf modifier (use the Modifier menu in the properties header - it looks like a wrench) click on "Add Modifier" and select Subdivision Surface - select VIEW level 1 or 2. Now it's time to make the tire look like a rugged tire. Now select all with the AKEY and remove doubles by pressing the WKEY -> Remove Doubles. You may either type in -1.2 and hit enter, or hold SHIFT CTRL and move the mouse to extrude the faces until the sides come in -1.200 units. Select all vertices, hit the E Key and directly after that the ESC key to make the new faces, then Alt+EKEY and choose "Individual faces" and extrude the individual faces into the circle. Switch to orthographic mode ( NUM5 to toggle) and then go into Edit Mode. The "align to view" option rotates the cylinder so that it is aligned to the view space.Ĭreate the inside of the tire

car design in blender car design in blender

By default, objects are aligned to the global space axes. Hit NUM1 to set front view (XZ coordinates), then delete the cube.Ĭreate the outside of the tire Īdd a cylinder Shift+A > Mesh > Cylinder then in the tool shelf use 32 vertices, set the radius to 4, depth to 3, choose Cap Fill Type: "Nothing", and click on "Align to view". Switch back to orthographic view ( NUM5) to edit. You may also want to rotate in the XY plane using scroll MMB or NUM2/ NUM4. Feel free to switch to perspective view ( NUM5) from time to time to see how things are developing.

car design in blender

We need a tire that can handle any obstacle in its way.ĭuring this tutorial we will be primarily using orthographic view. They're not too sleek but rather rugged for all kinds of terrain.










Car design in blender